Complete support for authoring Maya-typed and USD-typed custom attributes on either Maya data or USD data.Embedded networks can be used for pipeline interchange with other DCCs and for procedural rendering with 3Delight NSI. Ability to write Maya shading network into USD via USDShade schema.Selectively override Maya or USD materials, generic & render attributes, visibility and variant selection with complete hierarchical inheritance.Support Maya Light Linking at shape level and Multiverse Light Linking at scene item level.Complete workflow for authoring hierarchical and attribute USD Variants, working both from Maya data or from USD data on Compounds.Selectively override transforms with full animation support, including parents and hierarchical inheritance.Ability to explore and override USD assets with a pleasing, logical and extremely fast UI.Ability to write, read and render USDZ Material Packages.Houdini packed/point instancing and duplicates. Maya duplicate as instance, instancer, particle instancer and MASH. Complete read/write support of USD point instancing.Read USD, Alembic, STL, OBJ, STEP, IGES files, whether static or animated, as a single file or as a sequence via USD clips, with ability to easily generate USD clips.Write USD assets, compositions and overrides with support for USD proxies & guides.Ability to easily author USD hierarchies for assets and compositions, straight from the Maya outliner.Unified rendering workflow: easily work with multiple rendering engines while keeping exactly the same artist workflow.
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